Class MechDfn
- Namespace
- Mech3DotNet.Reader.Mw
- Assembly
- Mech3DotNet.dll
public class MechDfn
- Inheritance
-
MechDfn
- Inherited Members
Fields
accelRate
public float accelRate
Field Value
aimArmPitchFactor
public float aimArmPitchFactor
Field Value
aimIgnoreArms
public int aimIgnoreArms
Field Value
aimMaxPitch
public float aimMaxPitch
Field Value
aimMaxYaw
public float aimMaxYaw
Field Value
aimMinPitch
public float aimMinPitch
Field Value
aimMinYaw
public float aimMinYaw
Field Value
aimSlerpFreq
public float aimSlerpFreq
Field Value
animations
public MechConfigAnims animations
Field Value
camera
public object? camera
Field Value
chassisName
public string chassisName
Field Value
chicken
public bool chicken
Field Value
clan
public bool clan
Field Value
configurations
public Dictionary<string, MechConfig> configurations
Field Value
crouchHeight
public float crouchHeight
Field Value
decelRate
public float decelRate
Field Value
engineMinMax
public EngineRating engineMinMax
Field Value
firepoints
public Dictionary<string, MechFirepoint> firepoints
Field Value
hud
public MechHud hud
Field Value
internalMass
public float internalMass
Field Value
leanAngle
public float leanAngle
Field Value
leanFactor
public float leanFactor
Field Value
maxMass
public float maxMass
Field Value
maxTurnRate
public float maxTurnRate
Field Value
omnimech
public bool omnimech
Field Value
recoilBend
public float recoilBend
Field Value
recoilSlide
public float recoilSlide
Field Value
recoilTwist
public float recoilTwist
Field Value
skin
public MechSkin skin
Field Value
torsoLimits
public Vec3 torsoLimits
Field Value
torsoShake
public TorsoShake torsoShake
Field Value
weightClass
public string weightClass
Field Value
Methods
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.