Class Anim
- Namespace
- Mech3DotNet.Zbd
- Assembly
- Mech3DotNet.dll
Animation data.
See Read(string, GameType) for reading a anim.zbd
file.
public class Anim : IWritable
- Inheritance
-
Anim
- Implements
- Inherited Members
Constructors
Anim(GameType, OrderedDict<AnimDef>, OrderedDict<SiScript>, AnimMission, float, DateTime?, List<AnimDefFile>)
public Anim(GameType gameType, OrderedDict<AnimDef> animations, OrderedDict<SiScript> siScripts, AnimMission mission, float gravity, DateTime? datetime, List<AnimDefFile> animList)
Parameters
gameType
GameTypeanimations
OrderedDict<AnimDef>siScripts
OrderedDict<SiScript>mission
AnimMissiongravity
floatdatetime
DateTime?animList
List<AnimDefFile>
Fields
animList
public List<AnimDefFile> animList
Field Value
- List<AnimDefFile>
animations
public OrderedDict<AnimDef> animations
Field Value
- OrderedDict<AnimDef>
datetime
public DateTime? datetime
Field Value
gameType
public GameType gameType
Field Value
gravity
public float gravity
Field Value
mission
public AnimMission mission
Field Value
- AnimMission
siScripts
public OrderedDict<SiScript> siScripts
Field Value
- OrderedDict<SiScript>
Methods
Read(string, GameType)
Read a anim.zbd
file from the specified path.
public static Anim Read(string path, GameType gameType)
Parameters
Returns
Write(string)
Write a MW anim.zbd
file to the specified path.
public void Write(string path)
Parameters
path
string